|
|
1799 |
P1575J
Jeopardy of Dropped Balls
|
0 / 0 |
5 |
|
|
1782 |
P1578J
Just Kingdom
|
0 / 0 |
10 |
|
|
1779 |
P1578K
Kingdom of Islands
|
0 / 0 |
10 |
|
|
1767 |
P1579F
Array Stabilization (AND version)
|
0 / 0 |
5 |
|
|
1765 |
P1580A
Portal
|
0 / 0 |
5 |
|
|
1764 |
P1580B
Mathematics Curriculum
|
0 / 0 |
10 |
|
|
1763 |
P1580C
Train Maintenance
|
0 / 0 |
8 |
|
|
1762 |
P1580D
Subsequence
|
0 / 0 |
10 |
|
|
1761 |
P1580E
Railway Construction
|
0 / 0 |
10 |
|
|
1755 |
P1582C
Grandma Capa Knits a Scarf
|
0 / 0 |
4 |
|
|
1750 |
P1582F2
Korney Korneevich and XOR (hard version)
|
0 / 0 |
9 |
|
|
1692 |
P1593D2
Half of Same
|
0 / 0 |
6 |
|
|
1691 |
P1593E
Gardener and Tree
|
0 / 0 |
5 |
|
|
1683 |
P1594C
Make Them Equal
|
0 / 0 |
4 |
|
|
1680 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
|
1677 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
|
1675 |
P1598B
Groups
|
0 / 0 |
3 |
|
|
1669 |
P1598E
Staircases
|
0 / 0 |
7 |
|
|
1667 |
P1598F
RBS
|
0 / 0 |
9 |
|
|
1653 |
P1599G
Shortest path
|
0 / 0 |
10 |
|
|
1650 |
P1599J
Bob's Beautiful Array
|
0 / 0 |
10 |
|
|
1648 |
P1600F
Party Organization
|
0 / 0 |
8 |
|
|
1621 |
P1605C
Dominant Character
|
0 / 0 |
4 |
|
|
1613 |
P1606D
Red-Blue Matrix
|
0 / 0 |
9 |
|
|
1611 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
|
1607 |
P1607C
Minimum Extraction
|
0 / 0 |
3 |
|
|
1602 |
P1607F
Robot on the Board 2
|
0 / 0 |
8 |
|
|
1567 |
P1610E
AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
|
1554 |
P1612A
Distance
|
0 / 0 |
3 |
|
|
1550 |
P1612E
Messages
|
0 / 0 |
7 |
|
|
1549 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
|
1541 |
P1614A
Divan and a Store
|
0 / 0 |
3 |
|
|
1533 |
P1615C
Menorah
|
0 / 0 |
5 |
|
|
1525 |
P1616C
Representative Edges
|
0 / 0 |
5 |
|
|
1523 |
P1616E
Lexicographically Small Enough
|
0 / 0 |
8 |
|
|
1522 |
P1616F
Tricolor Triangles
|
0 / 0 |
10 |
|
|
1518 |
P1617B
GCD Problem
|
0 / 0 |
3 |
|
|
1501 |
P1619F
Let's Play the Hat?
|
0 / 0 |
7 |
|
|
1499 |
P1619H
Permutation and Queries
|
0 / 0 |
9 |
|
|
1496 |
P1620C
BA-String
|
0 / 0 |
6 |
|
|
1495 |
P1620D
Exact Change
|
0 / 0 |
7 |
|
|
1480 |
P1622C
Set or Decrease
|
0 / 0 |
5 |
|
|
1478 |
P1622E
Math Test
|
0 / 0 |
8 |
|
|
1476 |
P1623A
Robot Cleaner
|
1 / 3 |
3 |
|
|
1475 |
P1623B
Game on Ranges
|
0 / 0 |
3 |
|
|
1467 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
|
1463 |
P1625B
Elementary Particles
|
0 / 0 |
3 |
|
|
1460 |
P1625E1
Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
|
1455 |
P1626D
Martial Arts Tournament
|
0 / 0 |
7 |
|
|
1447 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
|
1427 |
P1629A
Download More RAM
|
0 / 0 |
3 |
|
|
1406 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
|
1401 |
P1633A
Div
|
0 / 0 |
3 |
|
|
1399 |
P1633C
Kill the Monster
|
0 / 0 |
3 |
|
|
1390 |
P1634F
Fibonacci Additions
|
0 / 0 |
10 |
|
|
1383 |
P1637A
Sorting Parts
|
0 / 0 |
3 |
|
|
1382 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
|
1379 |
P1637E
Best Pair
|
0 / 0 |
7 |
|
|
1371 |
P1638E
Colorful Operations
|
0 / 0 |
9 |
|
|
1370 |
P1638F
Two Posters
|
0 / 0 |
10 |
|
|
1358 |
P1641A
Great Sequence
|
0 / 0 |
4 |
|
|
1356 |
P1641C
Anonymity Is Important
|
0 / 0 |
8 |
|
|
1355 |
P1641D
Two Arrays
|
0 / 1 |
10 |
|
|
1349 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
|
1348 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
|
1346 |
P1644E
Expand the Path
|
0 / 0 |
6 |
|
|
1343 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
|
1342 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
|
1340 |
P1646E
Power Board
|
0 / 0 |
8 |
|
|
1337 |
P1647B
Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
|
1331 |
P1648B
Integral Array
|
0 / 0 |
6 |
|
|
1321 |
P1650D
Twist the Permutation
|
0 / 0 |
4 |
|
|
1315 |
P1651C
Fault-tolerant Network
|
0 / 0 |
5 |
|
|
1313 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
|
1312 |
P1651F
Tower Defense
|
0 / 0 |
10 |
|
|
1311 |
P1654A
Maximum Cake Tastiness
|
0 / 0 |
3 |
|
|
1307 |
P1654E
Arithmetic Operations
|
0 / 0 |
8 |
|
|
1294 |
P1657A
Integer Moves
|
0 / 0 |
3 |
|
|
1291 |
P1657D
For Gamers
|
0 / 0 |
7 |
|
|
1284 |
P1658D2
388535 (Hard Version)
|
0 / 0 |
8 |
|
|
1282 |
P1658F
Juju and Binary String
|
0 / 0 |
10 |
|
|
1279 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
|
1277 |
P1659E
AND-MEX Walk
|
0 / 0 |
8 |
|
|
1272 |
P1660D
Maximum Product Strikes Back
|
0 / 0 |
5 |
|
|
1271 |
P1660E
Matrix and Shifts
|
0 / 0 |
5 |
|
|
1270 |
P1660F1
Promising String (easy version)
|
0 / 0 |
5 |
|
|
1267 |
P1661B
Getting Zero
|
0 / 0 |
4 |
|
|
1264 |
P1661E
Narrow Components
|
1 / 9 |
9 |
|
|
1262 |
P1662A
Organizing SWERC
|
0 / 0 |
(None) |
|
|
1255 |
P1662H
Boundary
|
0 / 0 |
(None) |
|
|
1254 |
P1662I
Ice Cream Shop
|
0 / 0 |
(None) |
|
|
1248 |
P1662O
Circular Maze
|
0 / 0 |
(None) |
|
|
1235 |
P1665E
MinimizOR
|
0 / 0 |
9 |
|
|
1232 |
P1666C
Connect the Points
|
0 / 0 |
6 |
|
|
1226 |
P1666I
Interactive Treasure Hunt
|
0 / 0 |
8 |
|
|
1222 |
P1667A
Make it Increasing
|
0 / 0 |
4 |
|
|
1205 |
P1670B
Dorms War
|
0 / 0 |
3 |
|
|
1203 |
P1670D
Very Suspicious
|
0 / 0 |
5 |
|
|
1199 |
P1671B
Consecutive Points Segment
|
0 / 0 |
3 |
|
|
1198 |
P1671C
Dolce Vita
|
0 / 0 |
4 |