|
|
1188 |
P1672F2
Checker for Array Shuffling
|
0 / 0 |
10 |
|
|
1187 |
P1672G
Cross Xor
|
0 / 0 |
10 |
|
|
1186 |
P1672H
Zigu Zagu
|
0 / 0 |
10 |
|
|
1179 |
P1673F
Anti-Theft Road Planning
|
0 / 0 |
9 |
|
|
1178 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
|
1175 |
P1674D
A-B-C Sort
|
0 / 0 |
4 |
|
|
1174 |
P1674E
Breaking the Wall
|
0 / 0 |
7 |
|
|
1153 |
P1677C
Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
|
1127 |
P1682B
AND Sorting
|
0 / 0 |
3 |
|
|
1126 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
|
1125 |
P1682D
Circular Spanning Tree
|
0 / 0 |
7 |
|
|
1124 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
|
1122 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
|
1121 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
|
1120 |
P1684C
Column Swapping
|
0 / 0 |
4 |
|
|
1119 |
P1684D
Traps
|
1 / 1 |
5 |
|
|
1118 |
P1684E
MEX vs DIFF
|
0 / 0 |
7 |
|
|
1116 |
P1684G
Euclid Guess
|
0 / 0 |
10 |
|
|
1114 |
P1684H
Hard Cut
|
0 / 0 |
10 |
|
|
1112 |
P1685A
Circular Local MiniMax
|
0 / 0 |
3 |
|
|
1109 |
P1685C
Bring Balance
|
0 / 0 |
10 |
|
|
1107 |
P1685D1
Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
|
1105 |
P1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
|
1095 |
P1687B
Railway System
|
0 / 0 |
5 |
|
|
1088 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
|
1082 |
P1688B
Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
|
1081 |
P1688C
Manipulating History
|
0 / 0 |
5 |
|
|
1071 |
P1689E
ANDfinity
|
0 / 0 |
9 |
|
|
1068 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
|
1060 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
|
1059 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
|
1058 |
P1691D
Max GEQ Sum
|
0 / 0 |
6 |
|
|
1039 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
|
1032 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
|
1030 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
|
1029 |
P1695E
Ambiguous Dominoes
|
0 / 0 |
10 |
|
|
1026 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
|
1023 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
|
1019 |
P1696F
Tree Recovery
|
0 / 0 |
10 |
|
|
1010 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
|
1007 |
P1697D
Guess The String
|
0 / 0 |
6 |
|
|
1005 |
P1697E
Coloring
|
0 / 0 |
9 |
|
|
1003 |
P1697F
Too Many Constraints
|
0 / 0 |
10 |
|
|
999 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
|
996 |
P1698D
Fixed Point Guessing
|
0 / 0 |
5 |
|
|
991 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
|
988 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
|
985 |
P1699B
Almost Ternary Matrix
|
0 / 0 |
3 |
|
|
984 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
|
981 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
|
980 |
P1700B
Palindromic Numbers
|
0 / 0 |
3 |
|
|
979 |
P1700C
Helping the Nature
|
0 / 0 |
5 |
|
|
977 |
P1700E
Serega the Pirate
|
0 / 0 |
10 |
|
|
976 |
P1700F
Puzzle
|
0 / 0 |
10 |
|
|
969 |
P1702A
Round Down the Price
|
0 / 0 |
3 |
|
|
964 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
|
954 |
P1704A
Two 0-1 Sequences
|
0 / 0 |
3 |
|
|
951 |
P1704D
Magical Array
|
0 / 0 |
6 |
|
|
950 |
P1704E
Count Seconds
|
0 / 0 |
8 |
|
|
949 |
P1704F
Colouring Game
|
0 / 0 |
10 |
|
|
948 |
P1704G
Mio and Lucky Array
|
0 / 0 |
10 |
|
|
947 |
P1704H1
Game of AI (easy version)
|
0 / 0 |
10 |
|
|
944 |
P1705B
Mark the Dust Sweeper
|
0 / 0 |
3 |
|
|
942 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
|
940 |
P1705F
Mark and the Online Exam
|
0 / 0 |
10 |
|
|
939 |
P1706A
Another String Minimization Problem
|
0 / 0 |
3 |
|
|
936 |
P1706D1
Chopping Carrots (Easy Version)
|
0 / 0 |
5 |
|
|
935 |
P1706D2
Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
|
933 |
P1707A
Doremy's IQ
|
0 / 0 |
5 |
|
|
928 |
P1707F
Bugaboo
|
0 / 0 |
10 |
|
|
926 |
P1708B
Difference of GCDs
|
0 / 0 |
3 |
|
|
923 |
P1709C
Recover an RBS
|
0 / 0 |
6 |
|
|
919 |
P1710A
Color the Picture
|
0 / 0 |
5 |
|
|
917 |
P1710C
XOR Triangle
|
0 / 0 |
9 |
|
|
916 |
P1710D
Recover the Tree
|
0 / 0 |
10 |
|
|
914 |
P1711A
Perfect Permutation
|
0 / 0 |
3 |
|
|
911 |
P1712B
Woeful Permutation
|
0 / 0 |
3 |
|
|
909 |
P1712D
Empty Graph
|
0 / 0 |
7 |
|
|
904 |
P1713B
Optimal Reduction
|
0 / 0 |
3 |
|
|
903 |
P1713C
Build Permutation
|
0 / 0 |
4 |
|
|
902 |
P1713D
Tournament Countdown
|
0 / 0 |
6 |
|
|
900 |
P1713F
Lost Array
|
0 / 0 |
10 |
|
|
894 |
P1714F
Build a Tree and That Is It
|
0 / 0 |
6 |
|
|
892 |
P1715A
Crossmarket
|
0 / 0 |
3 |
|
|
891 |
P1715B
Beautiful Array
|
0 / 0 |
3 |
|
|
887 |
P1715F
Crop Squares
|
0 / 0 |
10 |
|
|
885 |
P1716B
Permutation Chain
|
0 / 0 |
3 |
|
|
879 |
P1717B
Madoka and Underground Competitions
|
0 / 0 |
3 |
|
|
877 |
P1717D
Madoka and The Corruption Scheme
|
0 / 0 |
6 |
|
|
875 |
P1717F
Madoka and The First Session
|
0 / 0 |
9 |
|
|
869 |
P1718E
Impressionism
|
0 / 0 |
10 |
|
|
866 |
P1719B
Mathematical Circus
|
0 / 0 |
3 |
|
|
859 |
P1720E
Misha and Paintings
|
0 / 0 |
10 |
|
|
853 |
P1721F
Matching Reduction
|
0 / 0 |
10 |
|
|
846 |
P1722G
Even-Odd XOR
|
0 / 0 |
5 |
|
|
838 |
P1725H
Hot Black Hot White
|
0 / 0 |
6 |
|
|
831 |
P1726B
Mainak and Interesting Sequence
|
0 / 0 |
3 |
|
|
829 |
P1726D
Edge Split
|
0 / 0 |
7 |
|
|
823 |
P1728B
Best Permutation
|
0 / 0 |
3 |
|
|
821 |
P1728D
Letter Picking
|
0 / 0 |
6 |