|
|
1696 |
P1593B
Make it Divisible by 25
|
0 / 0 |
3 |
|
|
1690 |
P1593F
Red-Black Number
|
0 / 0 |
7 |
|
|
1689 |
P1593G
Changing Brackets
|
0 / 0 |
8 |
|
|
1682 |
P1594D
The Number of Imposters
|
0 / 0 |
5 |
|
|
1680 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
|
1677 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
|
1673 |
P1598C
Delete Two Elements
|
0 / 0 |
4 |
|
|
1669 |
P1598E
Staircases
|
0 / 0 |
7 |
|
|
1667 |
P1598F
RBS
|
0 / 0 |
9 |
|
|
1642 |
P1601B
Frog Traveler
|
0 / 0 |
6 |
|
|
1640 |
P1601C
Optimal Insertion
|
0 / 0 |
8 |
|
|
1639 |
P1601D
Difficult Mountain
|
0 / 0 |
10 |
|
|
1636 |
P1601E
Phys Ed Online
|
0 / 0 |
10 |
|
|
1630 |
P1603C
Extreme Extension
|
0 / 0 |
8 |
|
|
1629 |
P1603D
Artistic Partition
|
0 / 0 |
10 |
|
|
1627 |
P1603E
A Perfect Problem
|
0 / 0 |
10 |
|
|
1626 |
P1603F
October 18, 2017
|
0 / 0 |
10 |
|
|
1617 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
|
1612 |
P1606E
Arena
|
0 / 0 |
7 |
|
|
1611 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
|
1592 |
P1608C
Game Master
|
0 / 0 |
5 |
|
|
1587 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
|
1578 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
|
1575 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
|
1568 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
|
1557 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
|
1550 |
P1612E
Messages
|
0 / 0 |
7 |
|
|
1549 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
|
1544 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
|
1539 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
|
1538 |
P1614D1
Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
|
1537 |
P1614D2
Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
|
1530 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
|
1524 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
|
1521 |
P1616G
Just Add an Edge
|
0 / 0 |
10 |
|
|
1520 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
|
1514 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
|
1510 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
|
1502 |
P1619E
MEX and Increments
|
0 / 0 |
5 |
|
|
1496 |
P1620C
BA-String
|
0 / 0 |
6 |
|
|
1493 |
P1620F
Bipartite Array
|
0 / 0 |
10 |
|
|
1492 |
P1620G
Subsequences Galore
|
0 / 0 |
9 |
|
|
1487 |
P1621E
New School
|
0 / 0 |
8 |
|
|
1485 |
P1621G
Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
|
1467 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
|
1462 |
P1625C
Road Optimization
|
0 / 0 |
5 |
|
|
1460 |
P1625E1
Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
|
1456 |
P1626C
Monsters And Spells
|
0 / 0 |
5 |
|
|
1453 |
P1626F
A Random Code Problem
|
0 / 0 |
10 |
|
|
1447 |
P1627D
Not Adding
|
0 / 0 |
6 |
|
|
1446 |
P1627E
Not Escaping
|
0 / 0 |
8 |
|
|
1435 |
P1628D1
Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
|
1434 |
P1628D2
Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
|
1419 |
P1630C
Paint the Middle
|
0 / 0 |
8 |
|
|
1417 |
P1630D
Flipping Range
|
0 / 0 |
9 |
|
|
1410 |
P1631B
Fun with Even Subarrays
|
0 / 0 |
3 |
|
|
1406 |
P1632C
Strange Test
|
0 / 0 |
5 |
|
|
1398 |
P1633D
Make Them Equal
|
0 / 0 |
5 |
|
|
1386 |
P1635D
Infinite Set
|
0 / 0 |
6 |
|
|
1382 |
P1637B
MEX and Array
|
0 / 0 |
3 |
|
|
1380 |
P1637D
Yet Another Minimization Problem
|
0 / 0 |
6 |
|
|
1378 |
P1637F
Towers
|
0 / 0 |
9 |
|
|
1348 |
P1644C
Increase Subarray Sums
|
0 / 0 |
4 |
|
|
1342 |
P1646C
Factorials and Powers of Two
|
0 / 0 |
5 |
|
|
1341 |
P1646D
Weight the Tree
|
0 / 0 |
7 |
|
|
1340 |
P1646E
Power Board
|
0 / 0 |
8 |
|
|
1335 |
P1647D
Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
|
1333 |
P1647F
Madoka and Laziness
|
0 / 0 |
10 |
|
|
1329 |
P1648D
Serious Business
|
0 / 0 |
10 |
|
|
1319 |
P1650F
Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
|
1318 |
P1650G
Counting Shortcuts
|
0 / 0 |
7 |
|
|
1304 |
P1654H
Three Minimums
|
0 / 0 |
10 |
|
|
1290 |
P1657E
Star MST
|
0 / 0 |
8 |
|
|
1283 |
P1658E
Gojou and Matrix Game
|
0 / 0 |
9 |
|
|
1279 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
|
1273 |
P1660C
Get an Even String
|
0 / 0 |
4 |
|
|
1267 |
P1661B
Getting Zero
|
0 / 0 |
4 |
|
|
1264 |
P1661E
Narrow Components
|
1 / 9 |
9 |
|
|
1260 |
P1662C
European Trip
|
0 / 0 |
(None) |
|
|
1256 |
P1662G
Gastronomic Event
|
0 / 0 |
(None) |
|
|
1251 |
P1662L
Il Derby della Madonnina
|
0 / 0 |
(None) |
|
|
1244 |
P1663D
Is it rated - 3
|
0 / 0 |
(None) |
|
|
1229 |
P1666F
Fancy Stack
|
0 / 0 |
8 |
|
|
1225 |
P1666J
Job Lookup
|
0 / 0 |
7 |
|
|
1221 |
P1667B
Optimal Partition
|
0 / 0 |
7 |
|
|
1219 |
P1667D
Edge Elimination
|
0 / 0 |
10 |
|
|
1218 |
P1667E
Centroid Probabilities
|
0 / 0 |
10 |
|
|
1201 |
P1670F
Jee, You See?
|
0 / 0 |
9 |
|
|
1196 |
P1671E
Preorder
|
0 / 0 |
7 |
|
|
1195 |
P1671F
Permutation Counting
|
0 / 0 |
10 |
|
|
1182 |
P1673C
Palindrome Basis
|
0 / 0 |
5 |
|
|
1172 |
P1674G
Remove Directed Edges
|
0 / 0 |
7 |
|
|
1166 |
P1675F
Vlad and Unfinished Business
|
0 / 0 |
6 |
|
|
1165 |
P1675G
Sorting Pancakes
|
0 / 0 |
8 |
|
|
1158 |
P1676G
White-Black Balanced Subtrees
|
0 / 0 |
4 |
|
|
1155 |
P1677A
Tokitsukaze and Strange Inequality
|
0 / 0 |
5 |
|
|
1152 |
P1677D
Tokitsukaze and Permutations
|
0 / 0 |
9 |
|
|
1150 |
P1677F
Tokitsukaze and Gems
|
0 / 0 |
10 |
|
|
1147 |
P1678B2
Tokitsukaze and Good 01-String (hard version)
|
0 / 0 |
6 |
|
|
1143 |
P1679D
Toss a Coin to Your Graph...
|
0 / 0 |
6 |