ID Problem Show tags Hide tags AC / Tried Difficulty
1626 P1603F   October 18, 2017 0 / 0 10
1625 P1604A   Era 0 / 0 3
1624 P1604B   XOR Specia-LIS-t 0 / 0 3
1623 P1605A   A.M 0 / 0 3
1622 P1605B   Reverse Sort 0 / 0 3
1621 P1605C   Dominant Character 0 / 0 4
1620 P1605D   Treelabeling 0 / 0 7
1619 P1605E   Array Equalizer 0 / 0 9
1617 P1605F   PalindORme 0 / 0 10
1616 P1606A   AB Balance 0 / 0 3
1615 P1606B   Update Files 0 / 0 3
1614 P1606C   Banknotes 0 / 0 4
1613 P1606D   Red-Blue Matrix 0 / 0 9
1612 P1606E   Arena 0 / 0 7
1611 P1606F   Tree Queries 0 / 0 10
1609 P1607A   Linear Keyboard 0 / 0 3
1608 P1607B   Odd Grasshopper 0 / 0 3
1607 P1607C   Minimum Extraction 0 / 0 3
1606 P1607D   Blue-Red Permutation 0 / 0 4
1605 P1607E   Robot on the Board 1 0 / 0 5
1602 P1607F   Robot on the Board 2 0 / 0 8
1600 P1607G   Banquet Preparations 1 0 / 0 8
1598 P1607H   Banquet Preparations 2 0 / 0 8
1597 P1608A   Find Array 0 / 0 3
1594 P1608B   Build the Permutation 0 / 0 4
1592 P1608C   Game Master 0 / 0 5
1590 P1608D   Dominoes 0 / 0 9
1588 P1608E   The Cells on the Paper 0 / 0 10
1587 P1608F   MEX counting 0 / 0 10
1585 P1608G   Alphabetic Tree 0 / 0 10
1583 P1609A   Divide and Multiply 0 / 0 3
1580 P1609B   William the Vigilant 0 / 0 3
1578 P1609C   Complex Market Analysis 0 / 0 4
1577 P1609D   Social Network 0 / 0 5
1575 P1609E   William The Oblivious 0 / 0 9
1574 P1609F   Interesting Sections 0 / 0 10
1573 P1609G   A Stroll Around the Matrix 0 / 0 10
1572 P1609H   Pushing Robots 0 / 0 10
1571 P1610A   Anti Light's Cell Guessing 0 / 0 3
1570 P1610B   Kalindrome Array 0 / 0 3
1569 P1610C   Keshi Is Throwing a Party 0 / 0 5
1568 P1610D   Not Quite Lee 0 / 0 7
1567 P1610E   AmShZ and G.O.A.T. 0 / 0 8
1566 P1610F   Mashtali: a Space Oddysey 0 / 0 10
1565 P1610G   AmShZ Wins a Bet 0 / 0 10
1564 P1610H   Squid Game 0 / 0 10
1563 P1610I   Mashtali vs AtCoder 0 / 0 10
1562 P1611A   Make Even 0 / 0 3
1561 P1611B   Team Composition: Programmers and Mathematicians 0 / 0 3
1560 P1611C   Polycarp Recovers the Permutation 0 / 0 3
1559 P1611D   Weights Assignment For Tree Edges 0 / 0 5
1558 P1611E1   Escape The Maze (easy version) 0 / 0 5
1557 P1611E2   Escape The Maze (hard version) 0 / 0 6
1556 P1611F   ATM and Students 0 / 0 6
1555 P1611G   Robot and Candies 0 / 0 9
1554 P1612A   Distance 0 / 0 3
1553 P1612B   Special Permutation 0 / 0 3
1552 P1612C   Chat Ban 0 / 0 4
1551 P1612D   X-Magic Pair 0 / 0 5
1550 P1612E   Messages 0 / 0 7
1549 P1612F   Armor and Weapons 0 / 0 10
1548 P1612G   Max Sum Array 0 / 0 9
1547 P1613A   Long Comparison 0 / 0 3
1546 P1613B   Absent Remainder 0 / 0 3
1545 P1613C   Poisoned Dagger 1 / 1 4
1544 P1613D   MEX Sequences 0 / 0 6
1543 P1613E   Crazy Robot 1 / 1 7
1542 P1613F   Tree Coloring 0 / 0 10
1541 P1614A   Divan and a Store 0 / 0 3
1540 P1614B   Divan and a New Project 0 / 0 3
1539 P1614C   Divan and bitwise operations 0 / 0 5
1538 P1614D1   Divan and Kostomuksha (easy version) 0 / 0 7
1537 P1614D2   Divan and Kostomuksha (hard version) 0 / 0 8
1536 P1614E   Divan and a Cottage 0 / 0 10
1535 P1615A   Closing The Gap 0 / 0 3
1534 P1615B   And It's Non-Zero 0 / 0 4
1533 P1615C   Menorah 0 / 0 5
1532 P1615D   X(or)-mas Tree 0 / 0 8
1531 P1615E   Purple Crayon 0 / 0 9
1530 P1615F   LEGOndary Grandmaster 0 / 0 10
1529 P1615G   Maximum Adjacent Pairs 0 / 0 10
1528 P1615H   Reindeer Games 0 / 0 10
1527 P1616A   Integer Diversity 0 / 0 3
1526 P1616B   Mirror in the String 0 / 0 3
1525 P1616C   Representative Edges 0 / 0 5
1524 P1616D   Keep the Average High 0 / 0 7
1523 P1616E   Lexicographically Small Enough 0 / 0 8
1522 P1616F   Tricolor Triangles 0 / 0 10
1521 P1616G   Just Add an Edge 0 / 0 10
1520 P1616H   Keep XOR Low 0 / 0 10
1519 P1617A   Forbidden Subsequence 0 / 0 3
1518 P1617B   GCD Problem 0 / 0 3
1517 P1617C   Paprika and Permutation 0 / 0 4
1516 P1617D1   Too Many Impostors (easy version) 0 / 0 6
1515 P1617D2   Too Many Impostors (hard version) 0 / 0 9
1514 P1617E   Christmas Chocolates 0 / 0 10
1513 P1618A   Polycarp and Sums of Subsequences 0 / 0 3
1512 P1618B   Missing Bigram 0 / 0 3
1511 P1618C   Paint the Array 0 / 0 3
1510 P1618D   Array and Operations 0 / 0 4

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