|
|
1331 |
P1648B
Integral Array
|
0 / 0 |
6 |
|
|
1323 |
P1650B
DIV + MOD
|
0 / 0 |
3 |
|
|
1321 |
P1650D
Twist the Permutation
|
0 / 0 |
4 |
|
|
1320 |
P1650E
Rescheduling the Exam
|
0 / 0 |
6 |
|
|
1313 |
P1651E
Sum of Matchings
|
0 / 0 |
10 |
|
|
1308 |
P1654D
Potion Brewing Class
|
0 / 0 |
7 |
|
|
1307 |
P1654E
Arithmetic Operations
|
0 / 0 |
8 |
|
|
1304 |
P1654H
Three Minimums
|
0 / 0 |
10 |
|
|
1303 |
P1656A
Good Pairs
|
0 / 0 |
3 |
|
|
1302 |
P1656B
Subtract Operation
|
0 / 0 |
3 |
|
|
1301 |
P1656C
Make Equal With Mod
|
0 / 0 |
4 |
|
|
1300 |
P1656D
K-good
|
0 / 0 |
6 |
|
|
1299 |
P1656E
Equal Tree Sums
|
0 / 0 |
8 |
|
|
1298 |
P1656F
Parametric MST
|
0 / 0 |
10 |
|
|
1297 |
P1656G
Cycle Palindrome
|
0 / 0 |
10 |
|
|
1296 |
P1656H
Equal LCM Subsets
|
0 / 0 |
10 |
|
|
1294 |
P1657A
Integer Moves
|
0 / 0 |
3 |
|
|
1291 |
P1657D
For Gamers
|
0 / 0 |
7 |
|
|
1290 |
P1657E
Star MST
|
0 / 0 |
8 |
|
|
1288 |
P1658A
Marin and Photoshoot
|
0 / 0 |
3 |
|
|
1287 |
P1658B
Marin and Anti-coprime Permutation
|
0 / 0 |
3 |
|
|
1286 |
P1658C
Shinju and the Lost Permutation
|
0 / 0 |
5 |
|
|
1285 |
P1658D1
388535 (Easy Version)
|
0 / 0 |
5 |
|
|
1284 |
P1658D2
388535 (Hard Version)
|
0 / 0 |
8 |
|
|
1283 |
P1658E
Gojou and Matrix Game
|
0 / 0 |
9 |
|
|
1282 |
P1658F
Juju and Binary String
|
0 / 0 |
10 |
|
|
1281 |
P1659A
Red Versus Blue
|
0 / 0 |
3 |
|
|
1279 |
P1659C
Line Empire
|
0 / 0 |
5 |
|
|
1278 |
P1659D
Reverse Sort Sum
|
0 / 0 |
6 |
|
|
1275 |
P1660A
Vasya and Coins
|
0 / 0 |
3 |
|
|
1274 |
P1660B
Vlad and Candies
|
0 / 0 |
3 |
|
|
1272 |
P1660D
Maximum Product Strikes Back
|
0 / 0 |
5 |
|
|
1270 |
P1660F1
Promising String (easy version)
|
0 / 0 |
5 |
|
|
1269 |
P1660F2
Promising String (hard version)
|
0 / 0 |
7 |
|
|
1268 |
P1661A
Array Balancing
|
0 / 0 |
3 |
|
|
1266 |
P1661C
Water the Trees
|
0 / 0 |
5 |
|
|
1264 |
P1661E
Narrow Components
|
1 / 9 |
9 |
|
|
1260 |
P1662C
European Trip
|
0 / 0 |
(None) |
|
|
1258 |
P1662E
Round Table
|
0 / 0 |
(None) |
|
|
1255 |
P1662H
Boundary
|
0 / 0 |
(None) |
|
|
1251 |
P1662L
Il Derby della Madonnina
|
0 / 0 |
(None) |
|
|
1249 |
P1662N
Drone Photo
|
0 / 0 |
(None) |
|
|
1246 |
P1663B
Mike's Sequence
|
0 / 0 |
(None) |
|
|
1245 |
P1663C
Pōja Verdon
|
0 / 0 |
(None) |
|
|
1244 |
P1663D
Is it rated - 3
|
0 / 0 |
(None) |
|
|
1239 |
P1665A
GCD vs LCM
|
0 / 0 |
3 |
|
|
1236 |
P1665D
GCD Guess
|
0 / 0 |
7 |
|
|
1230 |
P1666E
Even Split
|
0 / 0 |
9 |
|
|
1226 |
P1666I
Interactive Treasure Hunt
|
0 / 0 |
8 |
|
|
1222 |
P1667A
Make it Increasing
|
0 / 0 |
4 |
|
|
1220 |
P1667C
Half Queen Cover
|
0 / 0 |
9 |
|
|
1218 |
P1667E
Centroid Probabilities
|
0 / 0 |
10 |
|
|
1216 |
P1668A
Direction Change
|
0 / 0 |
3 |
|
|
1215 |
P1668B
Social Distance
|
0 / 0 |
3 |
|
|
1212 |
P1669C
Odd/Even Increments
|
0 / 0 |
3 |
|
|
1210 |
P1669E
2-Letter Strings
|
0 / 0 |
4 |
|
|
1207 |
P1669H
Maximal AND
|
0 / 0 |
4 |
|
|
1204 |
P1670C
Where is the Pizza?
|
0 / 0 |
4 |
|
|
1203 |
P1670D
Very Suspicious
|
0 / 0 |
5 |
|
|
1199 |
P1671B
Consecutive Points Segment
|
0 / 0 |
3 |
|
|
1198 |
P1671C
Dolce Vita
|
0 / 0 |
4 |
|
|
1195 |
P1671F
Permutation Counting
|
0 / 0 |
10 |
|
|
1194 |
P1672A
Log Chopping
|
0 / 0 |
3 |
|
|
1187 |
P1672G
Cross Xor
|
0 / 0 |
10 |
|
|
1182 |
P1673C
Palindrome Basis
|
0 / 0 |
5 |
|
|
1181 |
P1673D
Lost Arithmetic Progression
|
0 / 0 |
6 |
|
|
1180 |
P1673E
Power or XOR?
|
0 / 0 |
9 |
|
|
1179 |
P1673F
Anti-Theft Road Planning
|
0 / 0 |
9 |
|
|
1178 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
|
1177 |
P1674B
Dictionary
|
0 / 0 |
3 |
|
|
1174 |
P1674E
Breaking the Wall
|
0 / 0 |
7 |
|
|
1171 |
P1675A
Food for Animals
|
0 / 0 |
3 |
|
|
1163 |
P1676B
Equal Candies
|
0 / 0 |
3 |
|
|
1162 |
P1676C
Most Similar Words
|
0 / 0 |
3 |
|
|
1154 |
P1677B
Tokitsukaze and Meeting
|
0 / 0 |
5 |
|
|
1152 |
P1677D
Tokitsukaze and Permutations
|
0 / 0 |
9 |
|
|
1150 |
P1677F
Tokitsukaze and Gems
|
0 / 0 |
10 |
|
|
1146 |
P1679A
AvtoBus
|
0 / 0 |
3 |
|
|
1141 |
P1679F
Formalism for Formalism
|
0 / 0 |
10 |
|
|
1140 |
P1680A
Minimums and Maximums
|
0 / 0 |
3 |
|
|
1137 |
P1680D
Dog Walking
|
0 / 0 |
9 |
|
|
1133 |
P1681B
Card Trick
|
0 / 0 |
3 |
|
|
1126 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
|
1124 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
|
1122 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
|
1121 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
|
1116 |
P1684G
Euclid Guess
|
0 / 0 |
10 |
|
|
1114 |
P1684H
Hard Cut
|
0 / 0 |
10 |
|
|
1090 |
P1687D
Cute number
|
0 / 0 |
10 |
|
|
1088 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
|
1087 |
P1687F
Koishi's Unconscious Permutation
|
0 / 0 |
10 |
|
|
1064 |
P1690E
Price Maximization
|
0 / 0 |
5 |
|
|
1063 |
P1690F
Shifting String
|
0 / 0 |
5 |
|
|
1061 |
P1691A
Beat The Odds
|
0 / 0 |
3 |
|
|
1059 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
|
1056 |
P1691F
K-Set Tree
|
0 / 0 |
9 |
|
|
1050 |
P1692F
3SUM
|
0 / 0 |
4 |
|
|
1048 |
P1692H
Gambling
|
0 / 0 |
5 |
|
|
1026 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
|
1021 |
P1696E
Placing Jinas
|
0 / 0 |
7 |