|
|
1017 |
P1696G
Fishingprince Plays With Array Again
|
0 / 0 |
10 |
|
|
1016 |
P1696H
Maximum Product?
|
0 / 0 |
10 |
|
|
1005 |
P1697E
Coloring
|
0 / 0 |
9 |
|
|
991 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
|
990 |
P1698G
Long Binary String
|
0 / 0 |
10 |
|
|
988 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
|
984 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
|
982 |
P1699E
Three Days Grace
|
0 / 0 |
10 |
|
|
981 |
P1700A
Optimal Path
|
0 / 0 |
3 |
|
|
980 |
P1700B
Palindromic Numbers
|
0 / 0 |
3 |
|
|
978 |
P1700D
River Locks
|
0 / 0 |
6 |
|
|
972 |
P1701D
Permutation Restoration
|
0 / 0 |
6 |
|
|
970 |
P1701F
Points
|
0 / 0 |
9 |
|
|
964 |
P1702F
Equate Multisets
|
0 / 0 |
5 |
|
|
955 |
P1703G
Good Key, Bad Key
|
0 / 0 |
5 |
|
|
951 |
P1704D
Magical Array
|
0 / 0 |
6 |
|
|
950 |
P1704E
Count Seconds
|
0 / 0 |
8 |
|
|
948 |
P1704G
Mio and Lucky Array
|
0 / 0 |
10 |
|
|
947 |
P1704H1
Game of AI (easy version)
|
0 / 0 |
10 |
|
|
946 |
P1704H2
Game of AI (hard version)
|
0 / 0 |
10 |
|
|
942 |
P1705D
Mark and Lightbulbs
|
0 / 0 |
6 |
|
|
938 |
P1706B
Making Towers
|
0 / 0 |
3 |
|
|
935 |
P1706D2
Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
|
930 |
P1707D
Partial Virtual Trees
|
0 / 0 |
10 |
|
|
927 |
P1708A
Difference Operations
|
0 / 0 |
3 |
|
|
926 |
P1708B
Difference of GCDs
|
0 / 0 |
3 |
|
|
925 |
P1709A
Three Doors
|
0 / 0 |
3 |
|
|
922 |
P1709D
Rorororobot
|
0 / 0 |
5 |
|
|
920 |
P1709F
Multiset of Strings
|
0 / 0 |
9 |
|
|
919 |
P1710A
Color the Picture
|
0 / 0 |
5 |
|
|
918 |
P1710B
Rain
|
0 / 0 |
7 |
|
|
917 |
P1710C
XOR Triangle
|
0 / 0 |
9 |
|
|
908 |
P1712E1
LCM Sum (easy version)
|
0 / 0 |
8 |
|
|
907 |
P1712E2
LCM Sum (hard version)
|
0 / 0 |
9 |
|
|
903 |
P1713C
Build Permutation
|
0 / 0 |
4 |
|
|
900 |
P1713F
Lost Array
|
0 / 0 |
10 |
|
|
899 |
P1714A
Everyone Loves to Sleep
|
1 / 1 |
3 |
|
|
895 |
P1714E
Add Modulo 10
|
0 / 0 |
4 |
|
|
892 |
P1715A
Crossmarket
|
0 / 0 |
3 |
|
|
891 |
P1715B
Beautiful Array
|
0 / 0 |
3 |
|
|
890 |
P1715C
Monoblock
|
0 / 0 |
5 |
|
|
887 |
P1715F
Crop Squares
|
0 / 0 |
10 |
|
|
886 |
P1716A
2-3 Moves
|
0 / 0 |
3 |
|
|
885 |
P1716B
Permutation Chain
|
0 / 0 |
3 |
|
|
883 |
P1716D
Chip Move
|
0 / 0 |
7 |
|
|
881 |
P1716F
Bags with Balls
|
0 / 0 |
9 |
|
|
880 |
P1717A
Madoka and Strange Thoughts
|
0 / 0 |
3 |
|
|
877 |
P1717D
Madoka and The Corruption Scheme
|
0 / 0 |
6 |
|
|
876 |
P1717E
Madoka and The Best University
|
0 / 0 |
8 |
|
|
872 |
P1718B
Fibonacci Strings
|
0 / 0 |
7 |
|
|
871 |
P1718C
Tonya and Burenka-179
|
0 / 0 |
9 |
|
|
870 |
P1718D
Permutation for Burenka
|
0 / 0 |
10 |
|
|
869 |
P1718E
Impressionism
|
0 / 0 |
10 |
|
|
868 |
P1718F
Burenka, an Array and Queries
|
0 / 0 |
10 |
|
|
867 |
P1719A
Chip Game
|
0 / 0 |
3 |
|
|
866 |
P1719B
Mathematical Circus
|
0 / 0 |
3 |
|
|
864 |
P1720A
Burenka Plays with Fractions
|
0 / 0 |
3 |
|
|
863 |
P1720B
Interesting Sum
|
0 / 0 |
3 |
|
|
859 |
P1720E
Misha and Paintings
|
0 / 0 |
10 |
|
|
845 |
P1725A
Accumulation of Dominoes
|
0 / 0 |
3 |
|
|
843 |
P1725C
Circular Mirror
|
0 / 0 |
7 |
|
|
842 |
P1725D
Deducing Sortability
|
0 / 0 |
10 |
|
|
841 |
P1725E
Electrical Efficiency
|
0 / 0 |
9 |
|
|
839 |
P1725G
Garage
|
0 / 0 |
5 |
|
|
838 |
P1725H
Hot Black Hot White
|
0 / 0 |
6 |
|
|
832 |
P1726A
Mainak and Array
|
0 / 0 |
3 |
|
|
831 |
P1726B
Mainak and Interesting Sequence
|
0 / 0 |
3 |
|
|
828 |
P1726E
Almost Perfect
|
0 / 0 |
9 |
|
|
825 |
P1726H
Mainak and the Bleeding Polygon
|
0 / 0 |
10 |
|
|
820 |
P1728E
Red-Black Pepper
|
0 / 0 |
8 |
|
|
818 |
P1728G
Illumination
|
0 / 0 |
10 |
|
|
817 |
P1729A
Two Elevators
|
0 / 0 |
3 |
|
|
812 |
P1729F
Kirei and the Linear Function
|
0 / 0 |
6 |
|
|
809 |
P1730B
Meeting on the Line
|
0 / 0 |
5 |
|
|
808 |
P1730C
Minimum Notation
|
0 / 0 |
4 |
|
|
804 |
P1731A
Joey Takes Money
|
0 / 0 |
3 |
|
|
803 |
P1731B
Kill Demodogs
|
0 / 0 |
3 |
|
|
802 |
P1731C
Even Subarrays
|
0 / 0 |
5 |
|
|
800 |
P1731E
Graph Cost
|
0 / 0 |
7 |
|
|
799 |
P1731F
Function Sum
|
0 / 0 |
9 |
|
|
798 |
P1732A
Bestie
|
0 / 0 |
3 |
|
|
792 |
P1732E
Location
|
0 / 0 |
10 |
|
|
790 |
P1733B
Rule of League
|
0 / 0 |
3 |
|
|
788 |
P1733D1
Zero-One (Easy Version)
|
0 / 0 |
4 |
|
|
786 |
P1733E
Conveyor
|
0 / 0 |
10 |
|
|
783 |
P1734C
Removing Smallest Multiples
|
0 / 0 |
4 |
|
|
780 |
P1734F
Zeros and Ones
|
0 / 0 |
9 |
|
|
779 |
P1735A
Working Week
|
0 / 0 |
3 |
|
|
778 |
P1735B
Tea with Tangerines
|
0 / 0 |
3 |
|
|
776 |
P1735D
Meta-set
|
0 / 0 |
5 |
|
|
772 |
P1736B
Playing with GCD
|
0 / 0 |
4 |
|
|
766 |
P1737B
Ela's Fitness and the Luxury Number
|
0 / 0 |
4 |
|
|
764 |
P1737C
Ela and Crickets
|
0 / 0 |
5 |
|
|
761 |
P1737E
Ela Goes Hiking
|
0 / 0 |
9 |
|
|
760 |
P1737F
Ela and Prime GCD
|
0 / 0 |
10 |
|
|
757 |
P1738B
Prefix Sum Addicts
|
0 / 0 |
4 |
|
|
756 |
P1738C
Even Number Addicts
|
0 / 0 |
5 |
|
|
754 |
P1738E
Balance Addicts
|
0 / 0 |
8 |
|
|
750 |
P1738G
Anti-Increasing Addicts
|
0 / 0 |
10 |
|
|
747 |
P1739B
Array Recovery
|
0 / 0 |
3 |